Our current research emphases are 3D graphics techniques that can be applied to 3D game and animation.
Research focuses include real-time rendering, modeling techniques for range images and 3D meshes, big
data visualization, real-time fluid simulation, control, synthesis, and design.

Specific topics are as follows:

  • Modeling techniques for range images and 3D meshes
    • Processing and manipulation of range images obtained from 3D depth cameras or devices such as Kinect.
      Topics include deformable registration and detail refinement of depth images
    • Model stylization
    • Mesh processings, including skeletonization, segmentation, and shape correspondence
  • Real-time rendering
    • Physically-based cosmetic rendering
    • Material and lighting design
  • Big data visualization
  • Real-time fluid simulation, control, synthesis, and design
    • Fluid
    • Melting
    • Dynamic cloud
    • Fire

 

Publications:

A Skeleton-based Approach for Consistent Segmentation Transfer
A Skeleton-Based Approach for Consistent Segmentation Transfer

S.-K. Wong, J.-A. Yang, T.-C. Ho, J.-H. Chuang

JOURNAL OF INFORMATION SCIENCE AND ENGINEERING 30.4 (2014): 1053-1070.
Physically-based Cosmetic Rendering
Physically-based Cosmetic Rendering

Cheng-Guo Huang, Tsung-Shian Huang, Wen-Chieh Lin, and Jung-Hong Chuang

Computer Animation and Virtual Worlds volume 24, number 3-4, pages 275--283, 2013 (The 26th Conference on Computer Animation and Social Agents: CASA 2013)
Interactive LIghting Design with Hierarchical Light Representation
Interactive Lighting Design with Hierarchical Light Representation

Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen, and Jung-Hong Chuang

Computer Graphics Forum volume 23, number 4, pages 133-142, 2013(Eurographics Symposium on Rendering 2013)
A Simple Yet Effective User Controllable Mesh Simplification
A Simple Yet Effective User Controllable Mesh Simplification

Tan-Chi Ho and Jung-Hong Chuang

Journal of Information Science and Engineering, Vol. 29, No. 3, 2013 (SCI,EI)
A Skeleton-based Approach for Shape Coorespondence
A Skeleton-Based Approach for Shape Correspondence

Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, and Jung-Hong Chuang

Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Pages 329-336 (VRCAI 2012)
2012-aggressive-region-based
Aggressive Region-Based Visibility Computation Using Importance Sampling

Tan-Chi Ho, Ying-I Chiu, Jung-Hong Chuang, and Wen-Chieh Lin

Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Pages 119-126 (VRCAI 2012)
Volume-based Mesh Segmentation
Volume-Based Mesh Segmentation

Tan-Chi Ho and Jung-Hong Chuang

Journal of Information Science and Engineering, Vol. 28, No. 4, 2012
An Artist Friendly Material Design System
An Artist Friendly Material Design System

Wen-Chieh Lin, Jen-Hao Liao, Tsung-Shian Huang, and Jung-Hong Chuang

Computer Graphics International 2012 (CGI 2012)
Real-time Translucent Rendering Using GPU-based Texture Space Importance Sampling
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling

C.-W. Chang, W.-C. Lin, T.-C. Ho, T.-S. Huang and J.-H. Chuang

Computer Graphics Forum Vol. 27, No. 2, 2008 (EUROGRAPHICS 2008)
Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression
Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression

C.-L. Ko, H.-S. Liao, T.-P. Wang, K.-W. Fu, C.-Y. Lin, J.-H. Chuang

IEEE Pacific Visualization Symposium 2008 (PacificVis 2008)
A Real-Time Analytic Lighting Model for Anisotropic Scattering
A Real-Time Analytic Lighting Model for Anisotropic Scattering

R. Hong, T.-C. Ho, J.-H. Chuang, R.-M. Shiu, and R. Kuo

Computer Graphics Workshop, 2006
Texture Adaptation for Progressive Meshes
Texture Adaptation for Progressive Meshes

C.-C. Chen and J.-H. Chuang

EUROGRAPHICS 2006, Computer Graphic Forum Vol. 25, No. 3, 2006
User-Assisted Mesh Simplification
User-Assisted Mesh Simplification

T.-C. Ho, Y.-C. Lin, J.-H. Chuang, C.-H. Peng and Y.-J. Cheng

ACM Virtual Reality Continuum and Its Applications (VRCIA) 2006
Effective Sampling and Reconstruction of Incident Radiance for Spherical Harmonic Lighting
Effective Sampling and Reconstruction of Incident Radiance for Spherical Harmonic Lighting

Y.-H. Sun, W.-Y. Lee, and J.-H. Chuang

Proceeding of Computer Vision, Graphics, and Image Processing 2005
An Efficient Caching-based Rendering of Translucent Materials
An Efficient Caching-based Rendering of Translucent Materials

S.-L. Keng, W.-Y. Lee, and J.-H. Chuang

The Visual Computers , Vol. 23, No. 1, 2005
Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity
Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity

W.-Y. Lee, and J.-H. Chuang

Theory and Practice of Computer Graphics Conference 2004
User-Assisted Parameterization of Polygonal Mesh
User-Assisted Parameterization of Polygonal Mesh

W.-Z. Dai, T.-C. Ho, and J.-H. Chuang

Proceedings of 2004 Computer Graphics Workshop, 2004
An A Trimmed Skeleton for Modeling the Global Shape of Polygons
An A-Trimmed Skeleton for Modeling the Global Shape of Polygons

M.-C. Wu, J.-H. Chuang, and J.-R. Chen

International Jouraol of Advanced Manufacturing Technology, 2004
Fast Rendering of Dynamic Clouds
Fast Rendering of Dynamic Clouds

H.-S. Liao, J.-H. Chuang, and C.-C. Lin

Computer and Graphics, Vol. 29, 2004
Rendering Complex Scenes Using Spatial Subdivision and Textured LOD Meshes
Rendering Complex Scenes Using Spatial Subdivision and Textured LOD Meshes

C.-C. Chen, J.-H. Chuang, B.-Y. Lee, W.-W. Feng, and T. Chiou

Computers & Graphics, vol. 27, No. 2, 2003
Consistent Mesh Parametrizations by Quinary Patch Subdivision for Remeshing and Mesh Metamorphasis
Consistent Mesh Parametrizations by Quinary Patch Subdivision for Remeshing and Mesh Metamorphasis

J.-L. Lin, J.-H. Chuang, C.-C. Lin, and C.-C. Chen

GRAPHITE, Australia 2003
Material-Discontinuity-Preserving Progressive Mesh Using Vertex-Collapsing Simplification
Material-Discontinuity-Preserving Progressive Mesh Using Vertex-Collapsing Simplification

S.-K. Yangm, and J.-H. Chuang

Journal of Virtual Reality, Vol. 6, No. 4, 2003
Boundary Control of Subdivision Surfaces Using Open Uniform Quadratic Subdivision Scheme
Boundary Control of Subdivision Surfaces Using Open Uniform Quadratic Subdivision Scheme

W.-C. Hwang, and J.-H. Chuang

Journal of Information Science and Engineering, Vol. 19, No. 5, 2003.
N-Sided Hole Filling and Vertex Blending Using Subdivision Surfaces
N-Sided Hole Filling and Vertex Blending Using Subdivision Surfaces

W.-C. Hwang, and J.-H. Chuang

Journal of Information Science and Engineering, Vol. 19, No. 5, 2003.
Modeling Highly-Deformable Liquid
Modeling Highly-Deformable Liquid

C.-W. Chiu, J.-H. Chuang, C.-C. Lin, and J.-B. Yu

International Computer Symposium, 2002
Reflectance-based Two-stage Light Field Compression
Reflectance-based Two-stage Light Field Compression

T.-Y. Lee, J.-H. Chuang, and C.-C. Lin

Computer Graphics Workshop, 2002
View-Dependent Level-of-Detail Modeling with Material Preserving
View-Dependent Level-of-Detail Modeling with Material Preserving

J.-Y. Huang, J.-H. Chuang, and J.-M. Su

Proceedings of NCS2001
Clustering-Based Hierarchical Radiosity for Dynamic Environments
Clustering-Based Hierarchical Radiosity for Dynamic Environments

W.-Y. Lee, and J.-H. Chuang

Journal of Information Science and Engineering, Vol. 15. No. 6, 1999
Wire-Frame Method for Blending Surface Design
Wire-Frame Method for Blending Surface Design

D.-J. Guan, Z.-C. Li, Y.-L Chen, and J.-H. Chuang

Proceedings of the National Science Council, Part A, 1999.
Automatic Classification of Block-Shaped Parts Based on Their 2D Projections
Automatic Classification of Block-Shaped Parts Based on Their 2D Projections

J.-H. Chuang, P.-H. Wang, and M.-C. Wu

Computers and Industrial Engineering, 36, 1999
One and Two-Parameter Blending For Parametric Surfaces
One and Two-Parameter Blending For Parametric Surfaces

J.-H. Chuang, and F.-L. Lien

Journal of Information Science and Engineering, Vol 14, No 2. 1998
Adaptive Polygonization of Geometrically Constrained Surfaces
Adaptive Polygonization of Geometrically Constrained Surfaces

J.-H. Chuang, Christoph M. Hoffmann, K.-M. Ko, and W.-C. Hwang

The Visual Computer, Vol. 14, No. 10, 1998
Efficient Polygonization of CSG Solids Using Boundary Tracking
Efficient Polygonization of CSG Solids Using Boundary Tracking

C.-W. Chung, J.-H. Chuang, and P.-H. Chou

Computers and Graphics, Vol 21, No 6, 1997
Variable-Radius Blending by Constrained Spine Generation
Variable-Radius Blending by Constrained Spine Generation

J.-H. Chuang and W.-C. Hwang

The Visual Computer, Vol 13, No 7, 1997.
Computing Caustic Effects By Backward Beam Tracing
Computing Caustic Effects By Backward Beam Tracing

J.-H. Chuang, and S.-A. Cheng

The Visual Computer, Vol. 11, No. 3, 1995
Efficient Generation of Isosurfaces in Volume Rendering
Efficient Generation of Isosurfaces in Volume Rendering

J.-H. Chuang and W.-C. Lee

Computers and Graphics, Vol. 19, No. 6, 1995
A New Space Subdivision for Ray Tracing CSG Solids
A New Space Subdivision for Ray Tracing CSG Solids

J.-H. Chuang, and W.-J. Hwang

IEEE Computer Graphics and Applications, Vol. 15, No. 6, 1995
Variable-Radius Blending of Parametric Surfaces
Variable-Radius Blending of Parametric Surfaces

J.-H. Chuang, C.-H. Lin, and W.-C. Hwang

The Visual Computer, Vol. 11, 1995
Curvature Computations on Surfaces in n-Space
Curvature Computations on Surfaces in n-Space

J.-H. Chuang and Christoph M. Hoffmann

Mathematical Modeling and Numerical Analysis, Vol. 26, No. 1, 1992
 1989-on-local-implicit
On Local Implicit Approximation and Its Applications

J.-H. Chuang and Christoph M. Hoffmann

ACM Trans. on Graphics, Vol. 8, No. 4, 1989
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