• Journal Papers
    1. J.-H. Chuang and C. M. Hoffmann (1989),
      "On Local Implicit Approximation and Its Applications",
      ACM Transactions on Graphics 8(4), 1989, 298-324.
    2. J.-H. Chuang and C. M. Hoffmann (1992),
      "Curvature Computations on Surfaces in n-Space",
      Mathematical Modelling and Numerical Analysis Vol. 26, No. 1, 1992,
      Topics in Computer Aided Geometric Design.
    3. J.-H. Chuang, C.-H. Lin and W.-C. Hwang (1995),
      "Variable Radius Blending of Parametric Surfaces",
      The Visual Computer: International Journal of Computer Graphics, Vol. 11, No. 10, 1995.
    4. J.-H. Chuang and S.-A. Chen (1995),
      "Computing Caustic Effects by Backward Beam Tracing",
      The Visual Computer: International Journal of Computer Graphics, Vol. 11, No. 3, 1995.
    5. J.-H. Chuang and W.-J. Hwang (1995),
      "A New Space Subdivision for Ray Tracing CSG Solids",
      IEEE Computer Graphics and Applications, Vol. 15, No. 6, 1995.
    6. J.-H. Chuang and W.-C. Lee (1995),
      "Efficient Generation of Isosurfaces in Volume Rendering",
      Computers & Graphics, Vol. 19, No. 6, 1995.
    7. C.-W. Chung, J.-H. Chuang and P.-H. Chou (1997),
      "Efficient Polygonization of CSG Solids Using Boundary Tracking",
      Computers and Graphics, Vol. 21, No. 6, 1997.
    8. J.-H. Chuang, C.-H. Lin and W.-C. Hwang (1997),
      "Variable-Radius Blending by Constrained Spine Generation",
      The Visual Computer: International Journal of Computer Graphics, Vol. 13, No. 7, 1997.
    9. J.-H. Chuang and F.-L. Lien (1998),
      "One and Two-Parameter Blending for Parametric Surfaces",
      Journal of Information Science and Engineering, Vol. 14, No.2, 1998.
    10. J.-H. Chuang, C. M. Hoffmann, K.-M. Ko and W.-C. Hwang (1998),
      "Adaptive Polygonization of Geometrically Constrained Surfaces",
      The Visual Computer: International Journal of Computer Graphics, Vol. 14, No. 10, 1998.
    11. D. J. Guan, Z. C. Li, Y.-C. Chen, and J.-H. Chuang (1999),
      "Wire-Frame Method for Blending Surface Design",
      Proceedings of NSC, Part A, Vol. 23, No.11, 1999.
    12. J.-R. Chen, M.-C.Wu and J.-H. Chuang (1999),
      "Skeleton Representation for the Automatic Classification of Punched Parts",
      Journal of the Chinese Institute of Industrial Engineers, Vol. 16, No. 4, 1999.
    13. J.-H. Chuang, P.-H. Wang and M.-C. Wu (1999),
      "Automatic Classification of Block-Shaped Parts Based on Their 2D Projections",
      Computers and Industrial Engineering 36, 1999.
    14. W.-Y. Lee and J.-H. Chuang (1999),
      "Clustering-Based Hierarchical Radiosity for Dynamic Environments",
      Journal of Information Science and Engineering, Vol. 15, No. 6, 1999.
    15. S.-K. Yang and J.-H. Chuang (2002),
      "Material-Discontinuity-Preserving Progressive Mesh Using Vertex-Collapsing Simplification",
      Journal of Virtual Reality, to appear.
    16. C.-C. Chen, J.-H. Chuang, B.-Y. Lee, W.-W. Feng and Ting Chiou (2002),
      "Rendering Complex Scenes Using Spatial Subdivision and Textured LOD Meshes",
      Computers & Graphics, to appear.
    17. W.-C. Hwang and J.-H. Chuang (2003),
      "Boundary Control of Subdivision Surface Using Open Uniform Subdivision",
      Journal of Information Science and Engineering, 2003.
    18. W.-C. Hwang and J.-H. Chuang (2003),
      "N-sided Hole Filling and Vertex Blending Using Subdivison Surfaces",
      Journal of Information Science and Engineering, 2003.
    19. M. C. Wu, J.-R. Chen, and J.-H. Chuang (2004),
      "A-trimmed Skeleton for Modeling the Global Shape of Polygons",
      International Journal of Advanced Manufacturing Technology, to appear.
    20. H.-S. Liao, T.-C. Ho, J.-H. Chuang, C.-C. Lin (2004),
      "Fast Rendering of Dynamic Clouds",
      Computers & Graphics, Vol. 29.
  • Conference Papers
    1. J.-H. Chuang and C. M. Hoffmann (1991),
      "Polygonization of Higher-Dimensional Surfaces",
      Second SIAM Conference on Geometric Design, 1991.
    2. J.-H. Chuang and W.-J. Hwang (1992),
      "On the Direct Rendering of CSG Solids",
      Proceeding of The Second International Conference on Automation Technology, 1992.
    3. J.-H. Chuang and S.-A. Chen (1993),
      "Computing Caustic Effects by Backward Beam Tracing",
      Proceedings of National Computer Symposium, 1993.
    4. J.-H. Chuang and K.-M. Ko (1993),
      "Polygonization of Constrained Surfaces",
      Proceedings of 1st Workshop on Computer Graphics, 1993.
    5. W.-C. Hwang and J.-H. Chuang (1993),
      "The Automatic Generation of Variable-Radius Blendings",
      Proceedings of 1st Workshop on Computer Graphics, 1993.
    6. J.-H. Chuang and F.-L. Lien (1994),
      "New Formulations for Blending Parametric Surfaces",
      Proceedings of International Computer Symposium, 1994.
    7. J.-H. Chuang and W.-C. Lee (1994),
      "Efficient Generation of Isosurfaces in Volume Rendering",
      Proceedings of 1994 Conference on Computer Vision, Graphics and Image Processing, 1994.
    8. J.-H. Chuang, C.-H. Lin and W.-C. Hwang (1994),
      "Variable Radius Blending of Parametric Surfaces",
      Proceedings of 1994 Computer Graphics Workshop, 1994.
    9. J.-H. Chuang and W.-C. Hwang (1995),
      "Variable-Radius Blending by Constrained Spine Generation",
      Proceedings of National Computer Symposiums, 1995.
    10. J.-H. Chuang, C.-W. Chung and P.-H. Chou (1995),
      "Polygonization of CSG Solids Using Boundary Tracking",
      Proceedings of 1995 Computer Graphics Workshop, 1995.
    11. J.-H. Chuang and F.-L. Lien (1995),
      "One and Two-Parameter Blending for Parametric Surfaces",
      In: S. Y. Shin and T. L. Kunii (eds) Computer Graphics and Applications, World Scientific, 1995.
    12. C.-W. Lin and J.-H. Chuang (1995),
      "Virtual Environment Attribute Designing System - Architecture and Implementation",
      Proceedings of 1995 Computer Graphics Workshop, 1995.
    13. C.-R. Lo, J.-H. Chuang and D.-H. Chen (1996),
      "Collision Detection for Complex Environments",
      Proceedings of 1996 Computer Graphics Workshop '96.
    14. J.-C. Chuang, J.-H. Chuang and W.-Y. Lee (1996),
      "Effective Mesh Reduction for Polygonal Objects",
      Proceedings of 1996 Computer Graphics Workshop '96.
    15. D. Lee, I-C. Wu, J.-H. Chuang, G.-M. Chen and C.-W. Ni (1996),
      "The Design of Dynamic System Simulation with Parallel Processing and Visualization Techniques",
      Proceedings of 1996 Computer Graphics Workshop '96.
    16. J.-H. Chuang and W.-C. Hwang, (1996),
      "Variable-Radius Blending Using Radius Constraints and 3-D Marching",
      Proceedings of Pacific Graphics '96.
    17. J.-H. Chuang, C.-W. Chung and P.-H. Chou (1996),
      "Polygonization of CSG Solids Using Boundary Tracking",
      Proceedings of International Conference on Computer Aided Design, 1996 (Cadex '96).
    18. J.-H. Chuang, J.-R. Chen, and M.-C. Wu (1997),
      "Linear Skeleton of A Rectilinear Polygon and Its Simplification Paradigms",
      Proceedings of Computer Vision, Graphics, and Image Processing '97.
    19. W.-Y. Lee, J.-H. Chuang (1997),
      "Clustering-Based Hierarchical Radiosity for Dynamic Environments",
      Proceedings of Computer Vision, Graphics, and Image Processing '97.
    20. J.-R. Chen, M.-C. Wu, J.-H. Chuang (1998),
      "Global Shape Information Modeling",
      Proceedings of the Fifth International Conference on Automation Technology, 1998.
    21. W.-C. Hwang and J.-H. Chuang (1998),
      "Boundary Control of Subdivision Surfaces Using Open Uniform Quadratic Subdivision Scheme",
      Proceeding of 1998 Computer Graphics Workshop, 1998.
    22. W.-C. Hwang and J.-H. Chuang (1998),
      "N-sided Hole Filling and Vertex Blending Using Subdivision Surfaces",
      Proceeding of ICS: Workshop on Computer Graphics and Virtual Reality, 1998.
    23. S.-K. Yang and J.-H. Chuang (1999),
      "Material Preserving Progressive Mesh Using Geometry and Topology Simplification",
      Proceedings of NCS'99, Workshop on Computer Graphics and Virtual Reality, 1999.
    24. M.-F. Ueng and J.-H. Chuang (2000),
      "Terrain Rendering with View-Dependent LOD caching",
      Proceedings of The 10th International Conference on Artificial Reality and Telexistence (ICAT 2000).
    25. S.-K. Yang and J.-H. Chuang (2001),
      "Dynamic Shadow Computation for Virtual Environments",
      Proceedings of International Workshop on Advanced Image Technology (IWAIT 2001).
    26. Chun-Cheng Chen, J.-H. Chuang, Jen-Duo Liu, and Shyue-Wu Wang (2001),
      "On The Deformation of Human Skin",
      Proceedings of International Workshop on Advanced Image Technology (IWAIT 2001).
    27. B.-Y. Lee, C.-C. Chen, J.-H. Chuang ,W.-W. Feug ,T. Chiou, and J.-B.Yu (2001),
      "Rendering Complex Scenes Based on Spatial Subdivision, Object-based Depth Mesh, and Occluding Culling",
      Proceedings of NCS 2001.
    28. J.-Y. Huang, J.-H. Chuang, and J.-M. Su (2001),
      "View-Dependent Level-of-Detail Modeling with Material Preserving",
      Proceedings of NCS 2001.
    29. H.-S. Liao, J.-H. Chuang and C.-C. Lin (2002),
      "Efficient Dynamic Clouds Rendering",
      CVGIP, 2002.
    30. C.-W. Chiu, J.-H. Chuang, C.-C. Lin and J.-B. Yu (2002),
      "Modeling Highly-Deformable Liquid",
      International Computer Symposium, 2002.
    31. J.-L. Lin, J.-H. Chuang, C.-C. Lin and C.-C. Chen (2002),
      "Consistent Mesh Parametrizations using Quinary Patch Subdivision",
      International Computer Symposium, 2002.
    32. T.-Y. Lee, J.-H. Chuang and C.-C. Lin (2002),
      "Reflectance-based Two-stage Light Field Compression",
      Proceedings of 2002 Computer Graphics Workshop, 2002.
    33. C.-C. Chen and J.-H. Chuang (2002),
      "Viewcell-Dependent Geometry Simplification Using Depth",
      Proceedings of 2002 Computer Graphics Workshop, 2002.
    34. C.-C. Chen, J.-H. Chuang, B.-Y. Lee, W.-W. Feng and Ting Chiou (2002),
      "Rendering Complex Scenes Using Spatial Subdivision and Textured LOD Meshes",
      Proceedings of The third International Conferenceon VR and its Application in Industry(VRAI), China, 2002.
    35. J.-L. Lin, J.-H. Chuang, C.-C. Lin and C.-C. Chen (2003),
      "Consistent Parameterization by Quinary Subdivision for Remeshing and Mesh Metamorphosis",
      GRAPHITE, Australia, 2003.
    36. 張彥佶, 賴均綸, 何丹期, 黃柏淵, 余金倍, 莊榮宏(2003),
      "行動裝置之3D繪圖API設計與實作",
      Proceedings of 2003 Computer Graphics Workshop, 2003.
    37. W.-Y. Lee, J.-H. Chuang (2003),
      "Two Effective Methods for Accurate Progressive Radiosity Computation",
      Proceedings of 2003 Computer Graphics Workshop, 2003.
    38. W.-Y. Lee, J.-H. Chuang (2003),
      "An Adaptive Based Meshing Radiosity for Daylighting Simulation",
      Proceedings of 2003 Computer Graphics Workshop, 2003.
    39. J.-B. Yu, Jung-Hong Chuang (2003),
      "Consistent Mesh Parameterization and Its Application in Mesh Morphing",
      Proceedings of 2003 Computer Graphics Workshop, 2003.
    40. W. Y. Lee ,J. H. Chuang (2004),
      "Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity",
      Theory and Practice of Computer Graphics Conference 2004 (organized by UKEG), Bournemouth, UK, June 2004.
    41. H.-S. Liao, D.-C. Ho, J.-H. Chuang and C.-C. Lin (2004),
      "Efficient Dynamic Clouds Rendering",
      ACM VRCAI, Singapore, June 2004.
    42. M.-H. Chang, H.-Y. Yang, C.-H. Chen, T.-C.Ho, J.-H. Chuang (2004),
      "Efficient Simulation and Rendering of Smoke using Particle System",
      Proceedings of 2004 Computer Graphics Workshop, 2004.
    43. W.-Z. Dai, T.-C. Ho, J.-H. Chuang (2004),
      "User-Assisted Parameterization of Polygonal Mesh",
      Proceedings of 2004 Computer Graphics Workshop, 2004.
    44. S. L. Keng, W. Y. Lee, J. H. Chuang (2005),
      "An Efficient Caching Technique for Rendering Translucent Materials",
      Theory and Practice of Computer Graphics Conference 2005 (organized by UKEG), UK, June 2005.
    45. Y. H. Sun, W. Y. Lee, J. H. Chuang (2005),
      "Effective Sampling and Reconstruction of Incident Radiance for Spherical Harmonic Lighting",
      CVGIP 2005, Sep. 2005.
    46. Ren-Hao Cheng, Tan-Chi Ho, Jung-Hong Chuang (2005),
      "An Iterative-Optimization Based Parameterization for Surface Painting Systems",
      Proceedings of 2005 Computer Graphics Workshop, 2005.
  • Book Chapter
    1. J.-H. Chuang and F.-L. Lien (1995),
      "One and Two-Parameter Blending for Parametric Surfaces",
      In: S. Y. Shin and T. L. Kunii (eds), Computer Graphics and Applications, World Scientific, Chap. 8, 1995.
  • Other Publications
    1. J.-H. Chuang and W.-J. Hwang (1993),
      "A New Space Subdivision for Ray Tracing CSG Solids",
      Technical Report CSIE-93-1011, CSIE, NCTU, Oct 1993.
    2. J.-H. Chuang and S.-A. Chen (1993),
      "Computing Caustic Effects by Backward Beam Tracing",
      Technical Report CSIE-93-1012, CSIE, NCTU, Oct 1993.
    3. J.-H. Chuang, C.-H. Lin and W.-C. Hwang (1994),
      "Variable-Radius Blending of Parametric Surfaces",
      Technical Report CSIE-95-1003, CSIE, NCTU, Jan 1995.
    4. D. Lee, I-C. Wu, J.-H. Chuang, G.-M. Chen and C.-W. Ni (1996),
      "The Design of Dynamic System Simulation with Parallel Processing and Visualization Techniques",
      Technical Report CSIE-96-1003, CSIE, NCTU, Nov 1996.
    5. J.-H. Chuang and W.-C. Hwang (1997),
      "Variable-Radius Blending by Constrained Spine Generation",
      Technical Report CSIE-97-1002, CSIE, NCTU, Jan 1997.
    6. C.-W. Chung, J.-H. Chuang and P.-H. Chou (1997),
      "Efficient Polygonization of CSG Solids Using Boundary Tracking",
      Technical Report CSIE-97-1001, CSIE, NCTU, Jan 1997.
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