Alumni ( Master ) members.

TimeStudentsThesisJob
2017 Yuan-chun Li
李沅錞
User Expectation-Based Enhancement of Facial Attractiveness
參考使用者期待的人臉吸引力強化
 
2016 Hsiao Chu Yang
楊筱筑
Perception-Based Skeleton Correspondence
已感知為基礎的骨架對應
 
2013 Tse-ching Chang
張澤清
  IGS
Hsiu-fan Chao
趙修範
A Particle-based Simulation for Candle Melting
以粒子為基礎的蠟燭融化模擬
Asus
Yu-you Lin
林育佑
Non-Rigid Shape Registration Using Kernel Correlation
使用核關聯之非剛性形體對齊與對應
 
Shao-ti Lee
李紹禔
Global Surface Mapping Based on Corresponding Cone Singularity Set
根據對應歧異點集合之全域性表面對應
IGS
2012 Yun Chien
簡韻
Line Drawing Simplification by Stroke Translation and Combination
利用線條平移與合併簡化線條繪畫
 
2011 Jau-an Yang
楊詔安
Mesh Segmentation Transfer
網格分割轉換
HTC
Jen-hao Liao
廖仁豪
An Artist Friendly Material Design System
設計者友善之材質設計系統
IGS
Jen-chieh Liao
廖仁傑
Skeleton-Driven Cross-Parameterization
以骨架驅動之交互參數化
IGS
Cheng-guo Huang
黃程國
A Physically-Based Cosmetic Rendering
以物理為基礎的彩妝顯像方法
Gamania
Yi-shan Li
李宜珊
Shape Aware Image Resizing
具形狀感知的影像縮放技術
Garmin
2010 Ta-en Chen
陳達恩
Simulating the Painted Appearance of BTF Materials
模擬雙向貼圖函數材質上漆之效果
 
Ying-i Chiu
周盈憶
Aggressive Visibility Computation using Importance Sampling
積極式可視度取樣法
IGS
Chia-ming Liu
劉家銘
Symmetry-aware Partial Shape Correspondence
對稱性感知之局部形體對應
Garmin
Chien-kai Lo
羅建凱
A Particle-based Simulation for Object Melting and Flowing Control
以粒子為基礎的物體融化模擬與流動控制
 
2009 Hong-xuan Ji
紀弘軒
3D Mesh Skeleton Extraction using Minimum Slice Parameter Function
利用最小周長函數之三維網格骨架擷取
IGS
2008 Yueh-tse Chen
陳岳澤
Lighting Design with Illumination Brush
光照筆刷繪畫方式之燈光設計
Corel
Chih-hsiang Chang
張智翔
Interactive Detail-preserving Deformation Based on Hierarchical Structure and Region Optimization
根基於階層化架構以及區域最佳化的即時細節保持變形模擬
Cyberlink
Hsin-hsiao Lin
林信孝
Wind Erosion Simulation on Meshes
網格模型風化侵蝕模擬
Corel
Ying-tsung Li
李盈璁
Practical Papercraft Models from Meshes
實用的自動化紙模型產生系統
Corel 
Kuang-wei Fu
傅光暐
Multi-resolution Texture-based Feature Tracking in Large Time-varying Volume Visualization
結合多層次解析度之貼圖為主的特徵追蹤演算法
Corel
2007 Ya-ching Chiu
邱雅菁
Augmented 3D Object in Painting by Example-based Texture Synthesis
以樣本學習的紋理合成技術擴增三維物件於繪畫中之演算法
 
Yu-shuo Lio
劉育碩
Approximating Meshes using Cone Spline Developable Surfaces
以圓錐可展曲面擬合網格之演算法
IGS
Chih-wen Chang
張志文
Real-Time Translucent Rendering using Texture Space Importance Sampling
貼圖空間重要取樣之即時半透明顯像技術
SpringSoft
Chia-lin Ko
柯嘉林
Multi-resolution Volume Rendering of Large Time-Varying Data Using Video-based Compression
視訊壓縮技術為主的大型時變容積多層次解析度顯像法
 
Yung-cheng Chen
陳永錚
A Real-Time Analytic Lighting Model for Anisotropic Scattering
非等向性散射之光影模型及其即時顯像
 
2006 Yong-cheng Cheng
陳勇誠
Efficient Continuous Collision Detection for Complex Models
有效率的複雜模型之連續碰撞偵測
Mudics
Yi-chun Lin
林奕均
Mesh Representation with Displacement Mapping
結合置換貼圖之網格模型表示法
兔將影業
Chao-wei Juan
阮昭維
Level-of-Detail based Pre-computed Radiance Transfer
基於多層次精細度之預先計算輻射轉換法
NetBase
Roger Hong
洪凱生
A Real-Time Analytic Lighting Model for Anisotropic Scattering
非等向性散射之光影模型及其即時顯像
 
2005 Ren-hao Zheng
鄭仁豪
An Iterative-Optimization based Parameterization for Surface Painting Systems
基於疊代最佳化之網格參數化及其於三維著色系統之應用
中華電信
Yu-hsian Sun
孫毓翔
Effective Sampling and Reconstruction of Incident Radiance for Spherical Harmonic Lighting
用於球面和諧函數照明架構之有效取樣與重建入射光強度之方法
MediaTek
Jong-hon Lu
呂宗弘
Pose-Dependent Level of Detail Modeling for Animated Meshes
動態網格之姿勢相依多層精細度模型
 
Chi-han Peng
彭其瀚
User-Assisted Mesh Simplification
使用者輔助的模型化簡
Arizona state university Ph.D Student
2004 Shih-ling Keng
耿世瓴
An Efficient Caching Technique for Rendering Translucent Materials
可有效描繪半透明度材質之快取技術
Microsoft
Yen-chen Liao
廖彥塵
Mesh Simplification with Geometry and Material Preserving
具幾何與材質保留之網格化簡
Digimax
Wen-zheng Dai
戴文政
User-Assisted Parameterization of Polygonal Meshes
使用者輔助的網格參數化
 
2003 Jin-bey Yu
余金倍
Consistent Mesh Parametrizations and Remeshing
一致性網格參數化技術與網格重建
 
Bo-yuan Huang
黃柏淵
3D Metamorphosis for Polygonal Objects with the Same Topology
相同拓樸之多邊形網格物體的網格形變
Acer
2002 Tin-yu Lee
李庭育
Reflectance-based Two-stage Light Field Compression
反射係數為主之二階段光場壓縮法
Ohio State University
Hong-shyang Liao
廖宏祥
Efficient Dynamic Clouds Rendering Reaktek
Jian-liang Lin
林建良
Consistent Mesh Parametrizations using Quinary Subdivision
利用五元細分割的一致性網格參數化技術
SOHO
Zi-wei Chiou
邱志偉
Modeling Highly-Deformable Liguid
劇烈動態液體動畫
XGI Tech.
2001 Jin-yi Li
李俊毅
Fast Rendering Technique with Silhouette Clipping and Texture Mapping
結合輪廓邊裁切及貼圖之快速顯像技術
XPEC
Bo-yin Lee
李柏穎
Rendering Complex Scenes Based on Spatial Subdivision, Object-Based Depth-Mesh Occlusion Culling
利用空間分割個別物體之深度往格與遮蔽裁切的複雜場景顯像技術
NCHC
Po-yu Wang
王柏又
3D Metamorphosis for Polygonal Objects
三維多面體的形變技術
MediaTek
2000 Ming-fan Ueng
翁明昉
Real-Time and Continuous Terrain Rendering with View-Dependent LoD Preserving
具觀視點相依多層次精細度模型保留之即時且連續的地形顯像技術
NTU Ph. D.
Shun-liang Wu
吳順良
Rendering Complex Scenes Based on Spatial Subdivision and Texture-with-Depth
利用空間分割及具深度貼圖的複雜場景顯像技術
MediaTek
Yu-wei Chen
陳昱維
A Radiosity Computation for Dynamic Simulation of Daylight
日光動態模擬的熱輻射法運算
 
Chun-cheng Chen
陳俊呈
On The Deformation of Human Skin
人體皮膚形變技術之研究
 
Junzun-yen Huang
黃俊穎
View-Dependent Level-of-Detail Modeling with Material Preserving  
1999 蔡智鵬 Image-Caching Based Rendering Technique for Networked Virtual Reality
結合快取影像式之網路顯像技術
 
李宗翰 Terrain Rendering with View-Dependent LoD Modeling
具視點相依多層次精細度的地形顯像技術
鴻海
梁恩齊 View-Dependent Level-of-Detail Modeling for Walkthrough Application
適用於動態巡迴的觀視點相依多層次精細度模型
 
洪維德 Modeling and Deformation of Human Muscle Structure
人體肌肉模型的建構與形變
 
楊舒凱 Material-Preserving Progressive Mesh Using Geometry and Topology Simplification
利用幾何與拓樸簡化的材質保留漸進式模型
 
1998 李元兵 Vertex Blending for Parameter Surfaces
參數曲面間的端點調合曲面計算
 
郭俊隆 Stencil Buffer Based Shadow Computations for Dynamic Environments
應用 Stencil Buffer 的動態陰影計算
智冠
1997 周培桓 Shadow Computations for Dynamic Environments
動態環境的陰影計算
 
倪成武 Dynamic Level-Of-Detial Modeling
多層精細度的動態產生法
 
李汪曄 Effective Clustering-Based Hieiarchical Radiosity for Dynamic Environments
動態環境中有效的聚集化階層式熱輻射法之研究
 
陳敦和 Continuous-Time Collision Detection for Polygonal Objects Based on Hierarchical Collision Prediction
以階層式碰撞預測為基礎之多邊形物體的連續時間碰撞偵測
 
1996 姚宗亮 The Structure and Design of Virtual Sculpting Systems
虛擬雕塑系統的架構與設計
 
莊家齊 Multiresolution Shape Modeling for Polygonal Meshes
多邊形物體的多重解析度模型
 
羅金仁 Collision Detection for Complex Environments
複雜環境之碰撞偵測
 
1995 林璟瑋 Virtual Environment Attribute Design System-Architecture and Implementation
虛擬環境屬性設計系統-架構與實作
 
鍾宗文 Efficient Polygonization of CSG Solids
CSG Solid 的快速多邊形化
 
林政達 Computing Surface Intersections Using Significant Points
利用特徵點的曲面交線計算
 
楊志強 Curve and Surface Fitting in Reverse Engineering
逆向工程中曲線與曲面的綴合運算
 
1994 連豐樑 Blending Computations for Parametric Surfaces
參數曲面間的調合曲面計算
 
李婉倩 Efficient Generation of Isosurfaces in Volume Rendering
有效率的等值面產生法
 
1993 黃維中 The Automatic Generation of Variable-Radius Blending
可變半徑調合曲面之自動產生
Taiwan ITRI
曾溫鈞 Computing Intersection of Algebraic Surfaces
代數曲面的曲面交線計算
 
黃俊堯 Computing Intersection of Parametric Surfaces
參數曲面的曲面交線計算
 
1992 程世安 Computing Caustic Effect by Backward Beam Tracing
以逆向光柱追溯法求光的聚焦效果
 
林清輝 The Variable-Radius Blending of Parametric Surfaces
參數曲面間的可變半徑調合曲面
 
黃文哲 The Direct Rendering of CSG Objects
CSG 實體的逼真顯像
 
Go to top