Physically-based Cosmetic Rendering
Fire Synthesis Using Basis Fires and Design
Visualizing Real-Time Strategy Games: Take StarCraft II as an Example
BasketballGAN: Generating Basketball Play Simulation Through Sketching
Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System
Computer Graphics Workshop
Light field rendering is one of the image-based rendering techniques in computer graphics and has received a great deal of attention due to its simplicity in data establishment and rendering for displaying, though at the cost of enormous requirement on storage space. In this thesis, a two-stage light field compression is proposed for bringing down the space demand, in which light field information are represented in such a way that similarity across data modules can be fully exploited for achieving remarkable compression rate, together with a relative lower cost in the data reconstructing and display rendering phase. The proposed codec achieves compression ratio ranging from 300 to 1000, and is able to decompress data for real time rendering.