2003-material-discontinuity 2003-material-discontinuity-a 2003-material-discontinuity-b

Conference / Journal:

Journal of Virtual Reality, Vol. 6, No. 4

Year:

2003

Abstract:

Level Of Detail (LOD) modelling or mesh reduction has been found useful in interactive walkthrough applications. Progressive meshing techniques based on edge or triangle collapsing have been recognised useful in continuous LOD, progressive refinement, and progressive transmission. We present a vertex-collapsing mesh reduction scheme that effectively takes shape and feature preserving as well as material-discontinuity preserving into account, and produces a progressive mesh which generally has more vertices collapsed between adjacent levels of detail than methods based on edge-collapsing and triangle collapsing.

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