Physically-based Cosmetic Rendering
Fire Synthesis Using Basis Fires and Design
Visualizing Real-Time Strategy Games: Take StarCraft II as an Example
BasketballGAN: Generating Basketball Play Simulation Through Sketching
Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System
Computer Graphics Workshop
Surface parameterization is a fundamental problem in computer graphics. It is very useful in many applications such as texture mapping, texture synthesis, interactive 3D painting, re-meshing, multi-resolution analysis, and mesh compression. However, previous parameterization methods auomatically and globally balanced the distortion of area or angle in the embedding functions. Such a parameterization may have low distortions but might not be suitable for some applications, such as remeshing. In this thesis, we present a framework that allows users to locally adjust the parameterization intending to improve the perceptual quality of remeshing.