Conference / Journal:

Computer Graphics Workshop




Surface parameterization is a fundamental problem in computer graphics. It is very useful in many applications such as texture mapping, texture synthesis, interactive 3D painting, re-meshing, multi-resolution analysis, and mesh compression. However, previous parameterization methods auomatically and globally balanced the distortion of area or angle in the embedding functions. Such a parameterization may have low distortions but might not be suitable for some applications, such as remeshing. In this thesis, we present a framework that allows users to locally adjust the parameterization intending to improve the perceptual quality of remeshing.

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