Physically-based Cosmetic Rendering
Fire Synthesis Using Basis Fires and Design
Visualizing Real-Time Strategy Games: Take StarCraft II as an Example
BasketballGAN: Generating Basketball Play Simulation Through Sketching
Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System
Computer Graphics International
Material design is an important issue in game and animation industry. It often takes artists a lot of eorts to create an elaborate material. Although there are already several successful material editing systems, it is still hard for artists to design a material on their own since these systems usually have neither an intuitive and suciently sophisticated material representation nor an artist friendly editing system. We propose a simple material creation flow and a material design
system based on an intuitive material representation. With the system, an artist can bring their creativity into play to create materials that are realistic or even do not exist.