| Instructor : |
Jung-Hong Chuang (²øºa§») (jhchuang@cs.nctu.edu.tw)
Office: EC525
Tel: 31829
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| Teaching Assistant : |
Tan-Chi Ho (¦ó¤¦´Á) (danki@csie.nctu.edu.tw)
Address: EC512
Tel: 54787
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| Course Time : |
to be announced...
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| News Group : |
course.realtime-rendering |
| Course Focus : |
- Advanced lighting and hardware supported RTR
- Geometry-based acceleration techniques
- Collision detection/intersection testing
- Image-based and hybrid rendering
- Scene graphics and game engine design
- Non-photorealistic rendering
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| Course Outline : |
An overview on RTR
A brief overview on 3D Graphics
Advanced real-time lighting
- Vertex and pixel shader
- Shading language
- Advanced texture mapping
- Multi-pass rendering
- Shadowing (hard shadow, soft shadow)
- Real-time global illumination (ambient occlusion, shadow field, PRT)
Geometry-based acceleration
- Level-of-detail modeling
- Mesh parameterization/re-meshing/texture mapping
- Visibility culling techniques
Collision detection and intersection test methods
Image-based rendering and hybrid rendering
Scene graph and 3D game engine
Non-photorealistic rendering (Toon shading)
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| Reference Books : |
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| Grading : |
Quiz (15%)
Projects :
- Project 1 (20% each)
- Project 2 (20% each)
- Final project (45% each)
- Paper study and presentation (10%)
- Implementation and demo (35%)
Class Participation (bonus)
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