Real Time Rendering
2004 Spring

[Course Information] [Course Notes] [Assignments] [Resources]
Course Information

Instructor : Jung-Hong Chuang (²øºa§»)

Address : EC525
Tel : 31829
E-mail : jhchuang@cs.nctu.edu.tw

Teaching Assistant : Tan-Chi Ho (¦ó¤¦´Á)

Address : EC512
Tel : 54787
E-mail : danki@csie.nctu.edu.tw

Reference Books :

Real-time rendering, 2nd ed. By Moller and Haines
Level-of-detail for graphics, By Luebke et al.
3D Game Engine Design by Eberly
3D games by A. Watt/F. Policarpo
Selected papers

News Group : CGGMNews:course.rtr

Any announcement about the course will be posted there.

Office Hour : Mon, Thu, 12:00-1:30 (noon) at CGGM Lab.

Address : EC512
Dep. of Computer Science & Information Engineering,
National Chiao-Tung University, HsinChu City, Taiwan.

Tel : +886-3-5712121 ext 54787
(54787 in campus).

Course Outline :

  • An overview on RTR
  • A brief overview on 3D Graphics
  • Advanced lighting
    • Texture mapping
    • Shadowing
    • Multi-pass rendering
    • Advanced shading
    • Vertex and pixel shader

  • Geometry-based acceleration
    • Level-of-detail modeling
    • Mesh parameterization/remeshing
    • Culling techniques

  • Image-based rendering
  • Hybrid rendering
  • Point-based rendering
  • Non-photorealistic rendering (Toon shading)
  • Collision detection and intersection test methods
  • Scene graph and 3D game engine

Grading :

Two projects (50% for each)
  • Paper study
  • Implementation
  • Written report

Course Notes by Prof. J. H. Chuang (PDF format)

Chap. 1 : An Overview on Real-Time Rendering

Chap. 2 : An Overview on 3D Computer Graphics

Chap. 3 : Advanced Lighting and Shading

Chap. 4 : LOD Modeling

Chap. 5 : Mesh Parameterization

Chap. 6 : Culling

OpenGL Notes by TA (PDF format)

Chap. 1 Introduction to OpenGL

Chap. 2 Basic Drawing

Chap. 3 Viewing and Transformation

Chap. 4 Color and Lighting

Chap. 5 Texture Mapping

Chap. 6 Special Effects

Chap. 7 Pixel Operations and Buffers

Assignments


Assignment 1 : Advanced Texturing and Shadowing

Due Date : 05 / 17 / 2004

Assignment 2 : Mesh Simplification

Due Date : 06 / 30 / 2004



Resources

Link
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