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Computer Graphics (Undergraduate) |
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| 2002 Fall | |
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[Course Information]
[Course Notes]
[OpenGL Notes]
[Assignments] [OpenGL Resources] [Game development Resources] [3D Model Resources] [Q&A] |
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Course Information
Instructor:Jung-Hong Chuang (莊榮宏)
Teaching Assistant: Tan-Chi Ho(何丹期), Keng Shih-Ling(耿世瓴), Holmes Chiou(邱挺)
Course Outline: Syllabus Part1 :
Part 2:
Part 3:
Grading:
Discussion Newsgroup: csie.course.u.computer-graphics
Any announcement about this course and assignments will be thrown in this newsgroup, so please pay more attention to this newsgroup. You are
encouraged to post any question about this course, OpenGL programming, or related topics in this newsgroup. The TA will try his best to answer the questions. |
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Course Notes
( PDF format use Adobe Acrobet Reader to read it
Chap. 1 Introduction by Jung-Hong Chuang Chap. 2 Making Shaded Images (revised) by Jung-Hong Chuang Chap. 3 View Pipeline by Jung-Hong Chuang Chap. 4 Implementation of a Renderer by Jung-Hong Chuang Chap. 5 Global Illumination by Jung-Hong Chuang Game Engine Chap.
6 Discrete Techniques by
Jung-Hong Chuang Chap.
7 Special Effects by
Jung-Hong Chuang Chap.
8 Real-Time Rendering by
Jung-Hong Chuang
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OpenGL Notes
( MS-PowerPoint2000 format )
Chap. 1 Introduction to OpenGL by Tan-Chi Ho Chap. 2 Drawing by Tan-Chi Ho Chap. 3 Viewing and Transformation by Keng Shin-Ling Chap. 4 Color and Lighting by Keng Shin-Ling Chap. 5 Texture Mapping by Chiou Holmes Sample code for load bitmap by Chiou Holmes Chap. 6 Buffers by Chiou Holmes |
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Assignments
[1] Projection, HSR, and Shading
[2] Rendering Pipeline Implementation
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OpenGL Resources
OpenGL Library: Microsoft OpenGL Library for Win95
OpenGL Utility Toolkit (GLUT) Website
OpenGL Online Books: OpenGL Programming Guide(Red-book)
OpenGL Reference Manual(Blue-book)
OpenGL Programming Tutorials:
The Developer's Gallery(OpenGL)
More tutorials can be found here |
Game Development Resource
Gamasutra The Art & Science of Making Games.
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Q & A
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